Extra Nodes
A set of extra utility nodes for Blueprints in Unreal Engine.
I felt there was a lot of Blueprint functionality that was missing in Unreal Engine by default and made a plugin to speed-up my blueprint workflow.
Custom K2Nodes
PrintAny
Print out any wildcard variable of types: Bool, Int, Byte, Float, Vector, Transform, Object, LinearColor, Name, Vector2D, Rotator and String
Source: Header, Implementation
ForEachMapLoop
Loop through any Blueprint Map variable and output per-index Index, Key & Value.
Source: Header, Implementation
Latent Actions
Run latent actions in Blueprint without the need for c++, this is only intended for prototyping because it has more overhead.
Other nodes
This plugin overall has 45+ nodes. For a full list of nodes view the documentation (currently unfinished / wip).
Some of the included nodes:
View the repository.